We are devoted at KAYAC to the creation of games that provide completely new experiences to our players. With the concept of “friendship” forming the pillar of our ideal game experience, the pursuit of originality with the games we create is our neverending quest.
Do you remember the names or nicknames of other users in games? KAYAC believes that remembering the names of other users is an indicator of friendship in games. Working with teammates to overcome obstacles moving toward a common goal makes your stronger. Finally, you reach your goal. We make games where you can experience such passionate, rough and somewhat tear-jerking friendship with teammates.
KAYAC believes that “users work with us to create games” and actively creates opportunities to hear from users such as social events and suggestion boxes. By receiving not only positive opinions and encouragement, but also harsh criticism at times, has led to many functions being improved thanks to such opinions. It would be great if we could become a team in which management and users see eye-to-eye.
One of KAYAC’s guidelines for action is to place importance on being “manga-like.” Most people associate manga with words such as friendship, effort and victory. I don’t think it is a coincidence that the first one of these is friendship. Working with a friend in an effort to reach a common goal is followed by victory. We work on the development of games based on the idea that everything begins with friendship.
Once a month, all the game team members gather to share the status of ongoing and new games as well as stories that would help development. By sharing information among all the members, we can consider games as "our own thing."
We regularly hold lectures and study meetings, inviting creators in the game industry. With the slogan, "Employees can meet creators that they want to meet," we help employees grow.
In developing games, getting insights and implementation methods from other games are often helpful. The Game Technology Institute collects insights and knowhow in one place to enhance the development efficiency and conducts research/verification of new technologies.
We are open to proposals for new games from all employees. If a proposal is accepted, the employee is assigned as a central member for the new game. We are committed to making games that creators want to make.
For each development phase (planning, pre-production, α→β), employees who are not involved in development evaluate how fun a game is. From three viewpoints of director, designer, and engineer, they give feedback to let the project leap.
Shoot The Monsters
LOVE LOVE KONCHI
Rites of Delta
HUNT THE MONSTERS!2
Eiyu ni Naritai! DELTA
HUNT THE MONSTERS!
Kinnikuman Chojin Tag All Stars
GO GO CARGO
Bokura no Koshien! – Exciting Battle Edition
Eiyu ni Naritai! 2
Bokura-no World League
Bokura no Koshien!
Eiyu ni naritai! Zero