Games Business(Social Games, Hyper-casual Games, etc.) | KAYAC

Games Business(Social Games, Hyper-casual Games, etc.)

Games Business(Social Games, Hyper-casual Games, etc.)Games Business(Social Games, Hyper-casual Games, etc.)

Games, for unrivalled friendships

We are devoted at KAYAC to the creation of games that provide completely new experiences to our players. With the concept of “friendship” forming the pillar of our ideal game experience, the pursuit of originality with the games we create is our neverending quest.

Friendship between users

Do you remember the names or nicknames of other users in games? KAYAC believes that remembering the names of other users is an indicator of friendship in games. Working with teammates to overcome obstacles moving toward a common goal makes your stronger. Finally, you reach your goal. We make games where you can experience such passionate, rough and somewhat tear-jerking friendship with teammates.

Friendship between users and management

KAYAC believes that “users work with us to create games” and actively creates opportunities to hear from users such as social events and suggestion boxes. By receiving not only positive opinions and encouragement, but also harsh criticism at times, has led to many functions being improved thanks to such opinions. It would be great if we could become a team in which management and users see eye-to-eye.

A management team serious about friendship

One of KAYAC’s guidelines for action is to place importance on being “manga-like.” Most people associate manga with words such as friendship, effort and victory. I don’t think it is a coincidence that the first one of these is friendship. Working with a friend in an effort to reach a common goal is followed by victory. We work on the development of games based on the idea that everything begins with friendship.

Programs based on peer-focused development

Monthly Game Show

Monthly Game Show

Once a month, all the game team members gather to share the status of ongoing and new games as well as stories that would help development. By sharing information among all the members, we can consider games as "our own thing."

FTD

FTD

毎月、投票によって選出された2名のクリエイターが業務時間を使って自由にモノ作りをして、クリエイティブを競うバトル企画です。制作内容は自由、本番の勝敗判断も社員による投票のみで決定するなど、クリエイター主体のコンセプトで運営しています。日頃の業務の中では実現できなかったアイデアをカタチにする場としてはもちろん、スキル開発やクリエイター同士のコラボレーションの場としても機能しています。

BASE

BASE

アキバスタジオと共同で運用しているクリエイターの成長促進のための制度です。オリジナルのキャリアロードマップを活用しながら丁寧に成長課題をすり合わせることで、個々のクリエイターに合わせた理想的なキャリアの実現を事業部がサポートします。

Major games

Other games

© KAYAC Inc. All Rights Reserved.